Bull Blader
ATK:
1600
DEF:
1200
When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
Chronomaly Tuspa Rocket
ATK:
1000
DEF:
1000
If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.
Gillagillancer
ATK:
2200
DEF:
800
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect.
Madolche Chickolates
ATK:
800
DEF:
1500
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.
Madolche Chouxvalier
ATK:
1700
DEF:
1300
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters for attacks, except "Madolche Chouxvalier".
Ancient Elf
ATK:
1450
DEF:
1200
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
Dancing Elf
ATK:
300
DEF:
200
An elf that dances across the sky with wings of razor-sharp blades.
Terrorking Salmon
ATK:
2400
DEF:
1000
A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
Cat Girl Magician
ATK:
2000
DEF:
1800
2 Level 4 monsters Once per turn, during your Battle Phase: You can detatch 1 material from this card; halve this card's ATK until the end of this turn, also this card can attack your opponent directly this turn.
Number 92: Heart-eartH Dragon
ATK:
0
DEF:
0
3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.
ZW - Leo Arms
ATK:
3000
DEF:
1200
2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.
Constellar Belt
The activation of LIGHT monsters' effects cannot be negated.
Silver Bow and Arrow
A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.
Yami
All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.
Heavy Slump
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
The Door of Destiny
When an opponent's monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of "Utopia" monsters with different names from your Graveyard; inflict 500 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took.